Maplestory is all about damage nobody cares about anything else. If you are not giving other classes more damage or doing the damage yourself the class is treated simply as a "Mule". Basically people have broken it down to the following.How does that make class identity difficult?
I disagree that it makes class identity difficult. People have discussed this extensively and one form of providing class identity is separating good bossers and good farmers. Another is CK being good at AoE and explorers good at single target. A step towards making either of these better defined would be good in my eyes. There is a lot more to 'class identity' than 'what party of 6 does the most damage'; this game is not just about bossing. A lot of farming also happens and that's a big part of the game - the majority of players farmed to get to a position where they can boss.
I feel that every class should have some use in end game content. For example, no one has any reason to play MM or BM now other than CWK sigils. If at the very least, we could orient one of the three/four sub jobs each class has to farmer/AoE oriented, single target oriented and an all rounder, then this would be a fantastic upgrade to what the current balance is like.
The suggestions provided by myself and Witch definitely feel like a sensible step, and I would rather staff try and implement those and get it wrong (hopefully it goes right), than to do nothing.
- Single Target Dpm
- AOE Dpm
Every class should at least shine at one, which i agree. Although they shouldn't be top class in any of the other categories. Also Every explorer should at least have one class that shines at each of the three again which i agree.